Decklists

Number
Rarity
Release
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Dusknoir
Psychic · 120 HP
Pokémon · Stage 2 · Evolves from Dusclops
Abilities
Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Attacks
Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Damage
50
Weakness
Resistance
Retreat
Dex IDs
Print library
Stormfront
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#1 · Rare Holo
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#037 · Rare · Standard
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#40 · Rare
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#TG06 · Rare
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#062 · Holo Rare
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#71 · Holo Rare
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#53 · Rare
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#DP33 · Common
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#96 · Rare Holo LV.X
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#2 · Rare Holo
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#104 · Secret Rare
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#63 · Rare
Mega Rising
#105 · Three Diamond
Space-Time Smackdown
#072 · Three Diamond
Set snapshot
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Available variants