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Card detailPRE 37Alternate print
Dusknoir

Number

#1 / 100

Rarity

Rare Holo

Release

Nov 1, 2008

Collection

0

owned

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PokémonPsychicStage 2

Dusknoir

Psychic · 120 HP

Pokémon · Stage 2 · Evolves from Dusclops

Abilities

Poke-POWER

Shadow Command

Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.

Attacks

PsychicColorless

Damage Even

Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.

PsychicPsychicColorless

Night Spin

Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.

Damage

50

Weakness

Darkness+30

Resistance

Colorless-20

Retreat

ColorlessColorlessColorless

Dex IDs

#477
Illustrator

Mitsuhiro Arita

Legality

Standard rotatedExpanded offline

Text language

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